![]() The story is told through entertaining comic pages as the colorful new heroes meet and take on a slew of WWE talents. Things are a bit different, however, in that these stars are participating in a new type of wrestling match, the Battlegrounds, helmed by the combo of Paul Heyman and “Stone Cold” Steve Austin. The campaign mode is enjoyable, featuring a new, but still familiar, story about a group of rookies making it to the big stage in an effort to become the next top superstars in WWE. ![]() It isn’t that they won’t get old eventually, but that the tandem genuinely seems invested in the action and work smoothly with each other. They are one of the more pleasant commentary teams I’ve heard in a wrestling game in recent memory. Having the duo of Mauro Ranallo and Jerry “The King” Lawler fused into one pair was a nice surprise. It’s fun, entertaining for the eyes, and although not every character model looks great, I started to pop when unlocking new combatants. I’m a huge fan of brawlers and arcade-style games, so once the fists started flying, any trepidation I had with the visuals were immediately gone. Truthfully, I just didn’t realize I wanted something it could offer, whether the appearance sold me or not. I’m among the group that was initially turned off somewhat by the art style and presentation of the characters with that first trailer. There are a ton of WWE wrestlers, references, and fun callbacks to sate hardcore fans, but the action gameplay still has a chance of luring in those who aren’t fans of the product already. The combat is easy to learn, simple attacks and straight-forward mini-games for the most part, with characters having classes, selectable talents, and meters to micro-manage. Battlegrounds is reaching for that hard to grasp sweet spot of fun and accessible for casual players while being nuanced and taking much longer to master for those that want to put some real time into it. There are a total of seventy unlockable wrestlers and eight arenas, along with the ability to create characters and customize arenas. The character models may seem chibi and cute, but the game packs a punch in what it tries to offer. In that respect, I find it enjoyable, but I wish I had more good things to say about it. This doesn’t feel like a replacement as much as something that was supposed to accompany a larger title after seeing its art style, simpler concepts, and lower price. In lieu of another traditional WWE 2K entry for the franchise, fans were offered an arcade-style brawler, reminiscent of the WWE All Stars game. ![]() It may not sound like that, but that’s praise I’m offering, even if I think the game still has a list of problems. Back when I was eight and bashing my TMNT and wrestling action figures together for fun, WWE 2K Battlegrounds would have been the type of game to keep me entertained for weeks on end.
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